The Chesapeake Campaign
The plan is to eventually game the Battles of Bladensburg and North Point. However, those targets require the painting of many American militia figures, which will take many months. So, in the interim we will game some of the raids during 1813 and 1814 by the aggressive Rear-Admiral Cockburn. The first of these raids is the raid at Havre de Grace.
We will continue to use General de Brigade rules with a regularly revised and growing War of 1812 addendum, now at Version Four. New to the addendum is the use of damage points for structure, redoubts and boats. A small table for boats using shoal infested waters has also been added. This will be used for an upcoming Battle of Craney Island. Lastly, a procedure to set fire to buildings has been included.
The Raid at Havre de Grace - May 3rd, 1813
The actual battle of Havre de Grace was a walk over for the British marines and sailors. Unfortunately for the Marylander's, the 40th and 42nd Maryland Volunteers Regiments were recently in the area but ordered to march immediately to Annapolis to oppose Cockburn's expected attack on the capitol.This left a handful of militia from the 49th (Harford & Cecil Counties) to man the two gun batteries, which protected the town and access to the Susquehanna River.
It would not be much fun to war game this lop sided raid using the historical American Orbats. So, in this scenario there is a complete local militia battalion (49th) plus gunners for the two batteries, Potato (2 x 6pdrs) and Concord (2 x 9pdrs). In addition 40th and 42nd Maryland Volunteer will remain in the area and will be placed east and west of the Susquehanna River. To make it a little more interesting a small volunteer rifle battalion is added (they will be in a hidden position, which will be revealed when an enemy unit comes within six inched of it). The British Orbat is pretty much the historical one.
Orders of battle and Victory Conditions
The following Tables outline the details of the American and British Orbats, missions, constraints and victory conditions:
Battle Havre de Grace, May 3rd, 1813 (modified)
US Order of Battle and Strength
Officer Commanding – LCol William Smith
|
Regiment
|
|
M
|
F
|
Strength
|
Formation
|
COs & Uniform
Details
|
Infantry
|
|
Militia
|
Harford
& Cecil Cty Militia
|
C
|
C
|
20
|
C,
L
|
Must
be placed within the hedge line of the town. May be moved at the first turn.
|
40th
|
Maryland
Volunteer Regiment
|
2L
|
2L
|
20
|
C,
L, OO
|
Placed
anywhere on the town side of the Susquehanna river.
|
42nd
|
Maryland
Volunteer Regiment
|
2L
|
2L
|
20
|
C,
L, OO
|
Placed
anywhere on the Foundry side of the Susquehanna river.
|
Rifles
|
Maryland
Volunteer Rifles
|
L
|
L
|
12
|
C,
L, OO, Sk
|
May
be placed anywhere. Also, they may be hidden behind a hedge etc not visible until
within 6” from enemy unit…advise
moderator. May be in skirmish, open or close order.
|
Artillery
|
Concord
Battery 2 x 9 pdrs
|
2L
|
L
|
6 -8dpts
|
|
8VPs May be placed anywhere.
|
|
Potato
Battery 2 x 6 pdrs
|
2L
|
L
|
6 -6dpts
|
|
8VPs May be placed anywhere.
|
|
|
|
Vital
Points
|
Principio
Cannon Foundry
|
|
|
6 dpts
|
|
12VPs
|
|
Mill
|
|
|
8 dpts
|
|
8VPs
|
|
Ferry
large
|
|
|
3 dpts
|
|
6VPs (2 Company capacity)
|
|
Ferry
small
|
|
|
2 dpts
|
|
4
VPs (1 Company
capacity
|
|
|
|
|
|
|
Background:
Havre de Grace on the lower Susquehanna River is an
important link along the Post Road from Philadelphia to Baltimore. As a consequence
ferries are needed to continue the route across the river. Havre de Grace has a
Cannon Foundry that is one of the main suppliers of heavy cannon to the
American Fleet. The entrance to the Susquehanna River is somewhat protected by
many shoals so that large enemy warships are not able to safely engage the
coast. As a consequence the British will be forced to use flat bottomed barges
and gunboats. Also, there is still a risk of grounding in some shoals,
including shallow draft boats, particularly at low tide.
Mission: Defend the following in order of priority: 1. Principio Cannon
Foundry; 2. Havre de Grace Mill (and
flour barrels); 3. Havre de Grace Ferries, and 4; the
two gun emplacements.
Constraints:
1.
You may risk using the town as
a defensive point. However, the destruction of private property by the enemy
will have grave consequences.
2.
You must defend the vital
defensive points to the last man standing.
3.
At the start, you must place
various units as per the notes/details column.
Battle Of “Havre de Grace”, May, 1813 (modified for game purposes)
British Order of Battle and Strength
Officer Commanding RN Amphibious Forces - Rear-Admiral
Cockburn
|
Brigade
|
Regiment
|
M
|
F
|
Strength
|
Formation
|
Uniform Details
|
|
RM
|
Royal Marines
|
V
|
V
|
20
|
C, L,
OO
LC Sk
|
Capt
Byng (composite battalion from ship’s
companies)
Grenadier
Company may be detached but must be within 18” of CO
|
RN
|
Sailor
Landing Party
|
L
|
L
|
20
|
C, L,
OO
|
Lt (RN)
Westphal (composite
battalion from ship’s companies)
|
RN
|
6pdr naval field gun team
|
L
|
L
|
4
|
|
Movement
= 5”
|
|
|
|
|
|
|
|
RMA
|
Rocket Boat
|
V
|
V
|
4 pts
|
|
RMA
may disembark (2 figs by order of OC) to provide incendiary function to burn
buildings. However, this will negate any rocket functionality. Plant powder
from rockets in one turn and the building is immediately on fire in the
shooting phase. In the following turn the building is destroyed (in the
shooting phase).
|
RN
|
Gun Boat 6pdr
|
V
|
V
|
4 dpts
|
|
|
|
|
|
|
|
|
|
Barge L
|
X 1
|
|
|
3 dpts
|
|
capacity = 2 Coy or gun
team and gun
|
Barge S
|
X 5
|
|
|
2 dpts
|
|
capacity = 1 Coy
|
Background:
Havre de Grace on the lower Susquehanna River is an
important link along the Post Road from Philadelphia to Baltimore. As a
consequence ferries are needed to continue the route across the river. Havre de
Grace has a Cannon Foundry that is one of the main suppliers of heavy cannon to
the American Fleet. This facility must be destroyed at all costs. The entrance
to the Susquehanna River is somewhat protected by many shoals so that our large
vessels are not able to safely engage the coast. As a consequence amphibious
forces will be forced to use flat bottomed barges and gunboats. Also, there is
still a risk of grounding in shoals, particularly at this time of low tide. Our
spies have advised that there are no American regular units in the immediate
area. So, once ashore you can anticipate an easy victory over the poorly
trained militia.
Mission: Destroy the following in order of priority: 1, Cannon Foundry (12 VPs); 2.
Stone Mill (8VPs); 2B. secure flour (4VPs) and return flour to the fleet (+ 4VPs = total of 8VPs); 3. Ferries (L. = 6 VPs - S. = 4VPs); 4. gun
emplacements (6 VPs each) and 5,
militia (rout); then withdraw while sustaining nominal casualties (< 25%
{8VPs}).
Constraints:
1.
You must avoid the destruction of
private property. However, if the enemy chooses to use private property as
defensive points, it should be destroyed.
2.
You must avoid heavy
casualties.
3.
You only have enough barges to
land one battalion and the gun team in the first wave.
4.
It takes two turns each way from
the board edge (total 4 turns) for the barges to go to and from the fleet for
the second wave.
The First and Second Sessions
Regrettably I mislaid/lost the start set of photos, so the following photos represent the end state after two sessions.
The Royal Marines have entered the town after a rocket attack forced the Potato battery gunners to retreat and eventually disperse.
The Maryland Volunteer Rifles are defending while the the 40th MD evacuate the town. At the top it looks like the 49th Militia headed to the ferry crossing.
Bottom center (blurry) the RM light company are protecting the naval gun team from MD rifle fire.
To the right are the first wave of the Naval landing party, which are screened by the gunboat and rocket boat. Note that they take care to avoid the shoals.
A rear view of the riflemen looking down to the beachhead and firing on the RM Light Company and the naval gun team.
A rear view of the 49th militia and 40th MD Vol.
The 42nd MD Vol with its Light Company detached are defending the eastern side of the Susquehanna River. In the distance (upper right) is the Concord Battery of two nine pounders.
The RM Rocket Boat knocked out the Potato Battery--middle right (a double six certainly helped) paving the way for the RM Battalion to occupy Havre de Grace. Above the Potato battery on the opposite side of the river is the Concord Battery at the ready.
It looks like Rear-Admiral Cockburn's amphibious forces have exploited the demise of Potato Battery and are moving quickly to gain objectives on the east side of the Susquehanna River. Can the American Volunteers regain the initiative? Stay tuned for the next session.
P.S. I will try to take some better photos.