My aim is to research the tactics, orders of battle, topography, the units, and their uniforms for every major battle of the War of 1812 with a view to collecting and painting 28mm miniatures to war game each battle. The figure ratio is 1:20, the ground scale is 1” = 20 yards. General de brigade with a War of 1812 addendum, are the house rules.
Those Are Regulars!
Saturday, 21 October 2017
Thursday, 19 October 2017
Battle of Craney Island - Redux - First Session
Battle of Craney Island - Redux - First Session
11th October, 2017
Our group decided that they wanted to repeat the game with players changing sides and the host participating.
However, it was understood at the first game that the British land component player had some decidedly unfortunate dice rolls coupled coupled with the American players double six throws. Further, the American players audacious tactical emplacement of his infantry on the mainland and subsequent melee win and rout of the 2nd Royal Marines caused a very slow progress for the British. Despite this run of bad luck, the British amphibious brigade prevailed. It was readily apparent that without the string of bad British dice rolls, the British forces would have easily overrun the Americans on Craney island.
Accordingly, for this redux game we are distorting history by significantly beefing up the American reinforcements forces to make the game playable and arguably challenging for the British players. The game starts at 0600 and the first roll for reinforcements is at 0650 with further chances every subsequent four turns. A D6 roll of a 5 or 6 is required to receive the additional troops. The possible reinforcements consist of the Columbian Brigade (which will used for Bladensburg). As one can see from the revised American ORBAT the possible reinforcements are considerable.
The following photos represent the end state at 0720. We got nine ten minute turns completed in just over two hours, which is pretty good. However, after the next few turns I expect the pace will slow a bit as we start to get into melees.
A view from the Craney island redoubt. British amphibious forces suffer boat losses and casualties caused by the considerable American artillery consisting of a 24pdr, 18 pdr, and two six pdr guns. The sailors loose two and half companies, a gun-boat and boat. Most significantly, Rear-Admiral Cockburn is killed leading his sailors.
A view from the British Amphibious forces. The death of Cockburn triggers a Brigade Morale test. Fortunately, the the amphibious forces pass the test and will press on under the leadership of Captain Hanchett (seen on the left wading in the shallow water. The American player is targeting the British leadership and gun boats to good effect.
Meanwhile Colonel Beckwith's Brigade is racing towards Craney island. Fortunately, there are no American land forces impeding their progress, so far.
The left flank of Beckwith's brigade with 2nd Bn RMs in the foreground and the 102nd to their right. But what is that movement around the Craney island bridge?
A view of the 4th Virginia defending the creek side of the Craney Island redoubt.
Incredibly, Steve, the Columbian brigade commander, rolls successfully for reinforcements on his first try. That is quite the change from his disastrous rolls in the previous game as the British land force commander. The early arrival of the Columbian Brigade significantly alters the situation. Beckwith's brigade will now have to alter its plan to face this new American threat. It seems that Beckwith's artillery has adjusted quickly by causing casualties to a Georgetown Light Artillery team trying to cross the bridge.
Will British amphibious forces be able to continue their assault with mounting casualties and the loss of their commander? Will the Columbian Brigade now impede Beckwith's assault on Craney island?
Stay tuned for Session Two.
Tuesday, 17 October 2017
The Battle of Craney Island - Fourth Session
The Battle of Craney Island
Fourth and Final Session
28 September, 2017
Photos taken at the end of Session Four
The 102nd stands guard on the approach behind the swamp.
The tide has come in, so Colonel Beckwith's brigade has missed its opportunity to cross the water to Craney island. Their only option is to use the bridge.
These Americans will prevent Beckwith's brigade from utilising the bridge.
The Americans on Craney are in disarray.
Some of the British sailors have made it onto the beach but have Faltered.
The gunboats had given supporting fire to their fellow sailors.
The Royal Marines have successfully assaulted the remaining Americans and have secured the eastern end end of the redoubt.
A closer view of the marines in the redoubt with the remnants of the American gun crews in the background. Note the destroyed embrassure.
As the tide swept in some marines and sailors including Captain (RN) Hanchett, struggle to the nearest shore, which was on the opposite side from Craney Island.
An overview of Craney Island.
Despite several set backs to the British land assault, the RMs and RN managed to successfully assault the Craney Island Redoubt with high sailor casualties.
The Americans failed their Army Break point, which resulted in an automatic British victory.
After Action Conclusions
This was the first test of the shallow water rule addendum plus the redoubt destruction table and I believe it worked well.
If the British Land force player was not beset with bad dice rolls, I believe the British would likely have overrun the Americans earlier. Accordingly, should the group want to re-fight this battle, additions to the American OOB will be needed to make it challenging for the British players.
Battle of Craney Island - Third Session
Battle of Craney Island - Third Session
22nd September, 2017
The long awaited British amphibious forces make their appearance.
The RN gunboats wipe out the American naval 24 pounder crew leaving the 18 pounder crew to defend the British onslaught.
The British 102nd has finally routed the 4th Virginia Regiment and other small American skirmishers. The C.I.F. moves towards the Craney island bridge.
The lone British howitzer fires at Craney island.
A six pounder crew prolongs towards the 18 pdr to render much needed assistance while a remaining six pounder guards the approach to the bridge.
U.S. Marines help to re-man the 24 pounder as the amphibious forces inch their way closer through the shallow waters loosing several boats and men in the process.
A view of the attacking British sailors.
The British Amphibious view of the Craney island redoubt. Note that one of the embrasures is destroyed, which denies cover to the 24 pounder crew.
Will the Americans be able to hold? can the British amphibious forces execute their assault on the American redoubt despite mounting casualties? Will the Americans finally receive reinforcements?
Stay tuned for Session Four and possible conclusion.
Battle of Craney Island - Second Session
Battle of Craney Island
Second Session 22nd September, 1977
(note the rest of the game photos for all sessions were not posted until 17 October, 2017 due to camera/pc problems.)
The infamous Company of Independant Foreigners (actually three companies) in skirmish action with the 4th Virginia. The 2nd battalion RMs and the 102nd move toward the flank of the 4th Virginia.
The British moves forward towards Craney island.
The Americans roll the lucky (or unlucky depending upon perpsective) double six, which results in the loss of the British Artillery Commander and casualties to the three pounder gun team.
The rocket brigade Falters. Things are not going well for the British land assault.
Major Faulkener praises his 24pdr gun crew regarding the casualties against British artillery.
The American two six pounder battery plus gunners in an infantry role guard the bridge.
Another disaster has befallen Col Beckwith's Brigade. Incredibly, the veteran RM 2nd Battalion has routed as a result of charging the inferior 4th Virginia regiment. Hopefully, british fortunes will improve in the next session.
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