We had our game simulation of the First Battle of New Orleans at my place on Saturday April 9th from 09:30 until about 16:00. The game utilized General de brigade rules at a 20:1 troop ratio with a growing and changing addendum. The later was changed slightly to insert a night effects table. Through my games I try to maintain the detailed historical accuracy of orders of battle, terrain, timings etc.; but trying not to be too prescriptive so as to give the player options to possibly change or at least affect the historical outcome. Accordingly, in this first battle of New Orleans (historically there were three separate battles) , the British player has more than one option upon arriving on the Villiere Plantation on the Mississippi at midday.
Strategic and Operational Background
Rather than regurgitating the historical background, I chose instead to include passages from "The Gulf Theatre" by Joseph F. Stoltz contained in the excellent book "The U.S. Army Campaigns of The War of 1812 by The Center of Military History". These passages provide a succinct encapsulation of the Strategic and Operational considerations leading up to the first battle of New Orleans.
The Theatre of Operations of the Gulf Campaign.
Map of the Operational Area depicting The Naval Battle of Lake Borgne, The River Assault on Fort St. Philip and the Three Battles of New Orleans.
Tactical area Map. Ref napoleon Series
TBC.



































