Those Are Regulars!

Those Are Regulars!
Scott Leading the First Brigade

Monday, 2 August 2021

The Battle of Plattsburg - The Wargame - First Session - 31 July 2021

 Finally after a year of no gaming we four double vaccinated gamers got together at Chez Rod's for a day of gaming and camaraderie. So, there was Rod, Paul, Bruce and Eric but unfortunately Howard could not make because of a family' commitment. As per normal games the rules are General de Brigade with an ever growing War of 1812 Addendum and a 20:1 ratio of figures. For a complete historical background, maps, orders of battle research please consult my previous entry at:

https://warof1812war-gaming.blogspot.com/2020/07/the-battle-of-plattsburg-september-1814.html



The following orders of battles are taken from my research (link above). Note that there are minor changes to the British OOB based on changes of up to three units that were allowed under the options of the Scenario.


Game British Order of Battle

The Battle of Plattsburg

British Order of Battle and Strength (adjusted for game on 30 July 2021)

Commanding Officer – Lt-Gen. Prevost (P) [5]

Commanding Officer Left Division– Maj Gen De Watteville (A)

Quarter-Master General Maj Gen Sir Sydney Beckwith – Chief Engineer: LCol Hughes

Chief Artillery: Maj. Sinclair – Commissariat: LCol. W. Robinson







 

Brigade

Regiment

V.P.

M + F

Str

Details

1st Light Brigade – Major-General F.P. Robinson (E)[1]

Lt Coys

27th, 76th

1

E

8

(Sk)

1/39th Foot

Dorsetshire

3

V

36

 

1/88th Foot

Connaught Rangers

3

E

40

 

1st Bde Art

Maj W. Gordon

3

E

3

2 x 6pdr 1H

 

 

 

 

 

 

2nd Brigade – Major-General T. Brisbane (E)[1]

1/3rd Foot

East Kent The Buffs

3

E

40

 

2/8th Foot

King’s

3

E

28

 

13th Foot

Somersetshire

3

L

32

 

49th Foot

Hertfordshire

3

V

32

 

De Meuron

Swiss in British Service

3

V

40

 

Voltigeurs

Canadian Voltigeurs

3

L

20

Sk

Indians

Mohawks (attached to Volt.)

3

L

15

Sk

Chasseurs

Canadian Chasseurs

3

L

24

Sk

2nd Bde Art

Capt. W. Green

3

E

3

2 x 6pdr 1H

Cavalry

19th Light Dragoons.

3

E

14

 

R.S.&M.

Sapper companies

1

V

9

 

 

 

 

 

 

 

3rd Brigade - Major-General M. Power (A)[1]

1/5th Foot

Northumberland

3

V

44

 

1/27th Foot

Inniskilling

3

V

48

 

1/58th Foot

Rutlandshire

3

L

36

 

3rd Bde Art

Capt. H. Jackson

3

E

3

2 x 6pdr 1H

 

 

Division Assets – Maj Sinclair (A)[1]

Artillery

24 pdr Field guns

1

E

1

 

 

24 pdr Carronade

1

E

 

 

 

8” Heavy Howitzer,

1

E

1

 

Rockets

RMA Rocket Battery (H)

1

E

1

 

R.E.

Pioneer Company

1

V

4

 

Wagons

Wagons carrying scaling ladders

1

V

2

Each wagon carries enough ladders for eight companies

 

 

 

 

 

 

 

 

 

 

 

 

Augmentation

Scenario dependent: Option A: 8” mortar and 12 pdr gun in position, roll d6 for 18 pdr gun, Option B: d6 for 8” mortar and 12 pdr gun and 18pdr gun.

Artillery

8” Mortar

0

V

1

 

 

12 pdr field gun

0

V

1

 

 

18 pdr field gun

0

V

1

 


Game American Order of Battle


 The Battle of Plattsburg – American Order of Battle

Commanding Officer – Brig Gen Macomb (A) [5]

 Engineer: Major Totten

Brigade

Regiment

V.P.

Morale

Fir.

Str.

Details

Fort Moreau   - Col M. Smith (A)                                                          1

Artillery

24 pdr. garrison guns (5gunners)

2

V

V

2

 

Artillery

18 pdr. Naval gun (5 gunners)

1

V

V

1

 

Artillery

18 pdr. Field guns (5 gunners)

3

V

V

3

 

Infantry

6th Infantry Regt.

3

L

L

16

 

Infantry

29th Infantry Regt.

3

L

L

16

 

 

Fort Scott - Major Thomas Vinson (A)                                                    1

Artillery

Corps of Artillery --- 6 pdr. field guns

3

V

V

3

 

Infantry

33rd Infantry Regt.

3

L

L

16

 

Infantry

34th Infantry Regt.

3

L

L

16

 

 

 Fort Brown - LCol Storrs (A)                                                                   1

Artillery

Corps of Artillery ---  6 pdr. field guns

3

V

V

3

 

Infantry

30th Infantry Regt.

3

L

L

16

 

Infantry

31st Infantry Regt.

3

L

L

16

 

 

Lower Lake Area Major Sprowl   (A)                                                     1             (area includes block houses near the lower and upper bridges and the river/lake)

Artillery

Light Artillery  --- 6 pdr. field guns

3

V

V

3

Capt. Leonard

Infantry

1st Rifles - 1 Coy,

1

E

E

4

LCol D. Appling

Infantry

29th Inf. - 1 Coy

1

L

L

4

 

Infantry

13th Inf.

3

L

L

12

 

Cavalry

Light Dragoons

1

V

V

4

 

Pioneers

1 Company

1

V

V

6

 

N.Y. Militia

Aiken’s Rifle Coy -Plattsburg Militia

1

C

C

4

 

N.Y. Militia

Capt. Vaughn’s Company

1

C

C

4

 

N.Y. Militia

Capt. Sherry’s Coy

1

C

C

4

 

Vermont Militia

Capt. Farnsworth Rifles

1

C

C

4

 

 

 

 

 

 

 

 

Brigade

Regiment

VP

Morale

Fir

Str.

Details

New York Militia Brigade Major-General Benjamin Mooers (A)    1

Militia

9th N.Y. Inf & Sandford’s Ind Battalion

3

C

2L

20

 

Militia

36th & 37th Inf

3

C

C

20

 

Vol. Cavalry

7th N.Y. Dragoons

1

2L

x

4

 

 

 

 

 

 

 

 

 

Vermont Militia Brigade – Major-General Samuel P. Strong (A)     1 Not available to the American Player Re British Scenario Option 3 A

Militia

1st Regiment 11 companies

4

C

C

48

May be divided into two battalions.

 

 

 

 

 

 

 

Militia

2nd Regiment ---6 companies

3

C

C

28

 

Militia

3rd Regiment ---5 companies

3

C

C

24

 

Militia

4th Regiment ---5 companies

3

C

C

24

 

Artillery

Vermont Volunteer Artillery 4pdr field guns

3

2L

2L

3

 

 

 

 

 

 

 

 



Battle of Plattsburg Game Map.


A roughly six foot by fifteen foot table with a 2" by 4" extension.


Battle of Plattsburg -British Scenario Objective, Options and Restraints:

 

1.      Objective. The British objective is to destroy the American army at Plattsburg and occupy the peninsula, which requires the capture of three forts and two blockhouses.

 

2.      Situation. British/Canadian troops have arrived and set up defensive positions during the late evening and night. The American’s have withdrawn their advance posts to southern side of the Saranac. The New York militia in the face of the redcoat’s steady onslaught have retreated to southern side of the river in disarray.

 

3.      The British commander has two operational options (One option must be declared to the GM at least two days ahead the game start);

a.       Attack immediately the following morning (after emplacements completed) and not wait for Captain (N) Downie’s fleet arrival ETA approx. one week –factors:

                                                              i.      No Vermont militia[i] available to Macomb,

                                                            ii.      N.Y. militia brigade[ii] units in RETREAT state,

                                                          iii.      Fort Moreau not complete --southern facing walls + abatis line on south side of forts not installed, attackers can scale the fort’s walls without ladders,

                                                          iv.      U.S.N. gunboats will assist Macomb in the absence of RN,

                                                            v.      One or two brigades may preposition at Pike’s Ford (south side of river off board (thereby bypassing the bridges and accessing the forts from the south) ATA determined by D6 roll as per timetable,

                                                          vi.      Roll 1d6 for possible arrival of 1 x 12 pdr (as per time chart),

                                                        vii.      Roll 1d6 for possible arrival of 1 x 8” mortar (as per time chart), and

                                                      viii.      Roll 1d6 for possible arrival of 1 x 18” gun (as per time chart).

b.      Wait approx. one week for the arrival the RN to destroy he USN fleet –factors:

                                                              i.      RN gunboat support subject to RN victory,

                                                            ii.      If RN loses battle there will be no RN or USN gunboat support,

                                                          iii.      Fort Moreau completed and abatis and ditch protecting southern approach in place. Attackers will need ladders to scale the abatis and trench,

                                                          iv.      N.Y. militia brigade in good morale state,

                                                            v.      The Vermont brigade will be available to Macomb,

                                                          vi.      One or two brigades may preposition at Pike’s Ford (south side of river off board (thereby bypassing the bridges and accessing the forts from the south), ATA determined by D6 roll as per timetable,

                                                        vii.      1 x 12 pdr and 1 x 8” heavy mortar in position before start, and

                                                      viii.      18 pdr gun from Chazy landing in position before start.

 

4.      The British commander may construct an additional brigade artillery emplacement if the parent brigade remains in the Saranac area (E.G., if only one brigade proceeds to Pike’s Ford vice the max two, then the remaining brigade’s artillery may man the additional emplacement. Also, he may re-arrange any emplacements for his artillery (on game day morning before the start).

 

5.      Topographical information. You have obtained some general information about the Plattsburg area from deserters and prisoners.

 

a.       the town north of the Saranac River is deserted,

b.      the Saranac River is not fordable (except for Pike’s Ford off board),

c.       the Americans are located on the opposite (south) side of the river,

d.      it is likely that the Americans will remove or have removed bridge planking from the two bridges,

e.       the river is fordable at Pike’s Ford to the west (10 -16 turns away). The British may order one or more brigades to proceed in the hours before dawn to arrive on the field as per the time chart (earliest ETA 05:50 two turns after game start latest ETA 0800 16 turns after game start).

 

6.      Double One: If a unit rolls an unmodified double one (firing or melee) there is a risk to its Colonel (use the Risk to General Table). If a battalion/regiment colonel is killed, the figure is removed, and unit morale drops one level.

 

7.      Hot Shot: a single battery of no more than three guns of a same type may fire hot shot (battery must be designated on game day morning before the start).

 

a.       In addition to damage/casualties caused, for a hit scored roll a D6, a six sets the building ablaze. The building is destroyed on the following turn.

b.      In the case of hot successfully falling into to one of the forts or redoubts, roll to see if the targeted gun is destroyed by fire (D6 -6).

c.       If the targeted gun is destroyed by fire, then roll to see if the fire will spread to other guns. The D6 roll is the same as below.

 

8.      Batteries firing hot shot that roll an unmodified double one risk an ammunition explosion. Roll a D6, 3, 4, 5 or 6 = the fire is put out; 1 or 2 causes an explosion (roll a D6 for the number of gun/crews destroyed in the battery or fort).

 

9.      Indirect Fire: mortars and howitzers may be placed behind cover e.g. hill or building and fire at targets with the aid of a spotter who is an artillery officer. The spotting officer must be positioned no further than 12” from the howitzer or mortar that he is ranging for.

 

10.  Grouping Howitzers: the howitzers from two brigades (in exchange for two six pounders) may be added to form a three-gun howitzer battery. This must be declared to the GM at least two days ahead the game start.

 

11.  The British Commander may reorganize his OOB by repositioning up to three units to any formation he chooses. This must be declared to the GM at least two days ahead the game start.

 

12.  Specific addendum rule considerations:

 

    1. The militia fire table will not be used ie use normal GdeB tables,
    2. The militia fear of Indians morale rule is not enforced.

 

 

 



[i] Vermont Militia brigade of 1 Bn of 48 figures, 1Bn. of 28 figures, two Bns. of 20 figures each and 3 x 4pdr guns from the Vermont Volunteer Artillery.

[ii] N.Y. Militia brigade of two battalions 20 figures each and 4 figures of NY Volunteer Light Dragoons.

............................................................................................................



Battle of Plattsburg: American Scenario Objective, Restraints and Options:


 

1.      Objective. The American objective is to prevent the British from taking the forts and blockhouses on the Plattsburg peninsula.

 

2.      Situation: The British arrived last afternoon and evening. During this period, they have constructed several revetments for their guns. In a vain attempt to slow down the redcoat juggernaut, the New York militia have retreated to the southern side of the river and are in disarray (one infantry unit is in Retreat status the other two are Unformed; roll for unit recovery in the morale phase).

 

3.      Intelligence. Commodore Macdonough advises you that the British commander, Lt-Gen Prevost, may now wait (one week) until Commodore Downey RN has completed his fitting out of HMS Confiance before engaging his squadron, which is anchored and cabled in the bay ready for battle. Also, you are advised by the N.Y. militia commander MGen. Mooers that the Vermont militia Division will not arrive for at least four or five days.

 

4.      Topographical Considerations.

 

a.       the town north of the Saranac river is deserted,

b.      the Saranac river is not fordable (except for Pike’s ford),

c.       the British are located on the opposite (north) side of the river,

d.      you have the option of removing bridge planking before the game start,

e.       the river is fordable at Pike’s Ford to the west (approximately 10 - 16 turns away).

 

5.      Constraints.

 

a.       No American troops may be placed on the north side of the Saranac River before the game start.

b.      Guns within the forts may not be repositioned outside the fort.

c.       At game start, guns within the forts may be manhandled (prolonged) anywhere.

d.      Troops and revetments outside the forts may repositioned anywhere on the peninsula before the game start but must be completed before the British player finalizes his placements.

e.       If the British decide to wait one week for Cmdre Downie’s RN fleet to engage Cmdre McDonough’s USN Fleet:

                                                              i.      your troops will have time to complete the forts and the abatis around the south side of the forts.

                                                            ii.      the Vermont troops arrive and may be place anywhere south of the Saranac River.

                                                          iii.      The New York militia are recovered to a normal morale state.

                                                          iv.      The New York militia may be place anywhere south of the Saranac River.

                                                            v.      You may ask the Commodore for possible gunboat support (could arrive after sunrise via D6 roll as per timeline.

f.        If the British decide to attack immediately:

                                                              i.      Fort Moreau’s southern wall is incomplete,

                                                            ii.      There is no abatis wall,

                                                          iii.      The New York militia brigade is in RETREAT and UNFORMED status,

                                                          iv.      The Vermont militia brigade will not arrive in time for the battle,

                                                            v.      You may ask the Commodore for possible gunboat support (could arrive after sunrise via D6 roll as per timeline.

 

6.      Topographical Information. You have obtained some general information about the Plattsburg area from deserters.

 

a.       the town north of the Saranac River is deserted,

b.      the Saranac River is not fordable (except for Pike’s Ford off board),

c.       American troops are located on the south side of the river,

d.      the American commander may remove bridge planking from the two bridges,

e.       the river is fordable at Pike’s Ford to the west (10 turns). The British may order one or more brigades to proceed in the hours before dawn to arrive on the field at varying possible (d6 roll) times IAW the time chart.

 

7.      Double One: If a unit rolls an unmodified double one (firing or melee) there is a risk to its Colonel (use Risk to General Table). If battalion/regiment colonel is killed the figure is removed and unit morale drops one level.

 

8.      Hot Shot: a single battery of no more than three guns of a same type may fire hot shot (battery must be designated before the game start).

 

a.       In addition to damage/casualties caused, for a hit scored roll a D6, a six sets the building ablaze. The building is destroyed on the following turn.

b.      In the case of hot shot successfully falling into to one of the forts or redoubts, roll to see if the targeted gun is destroyed by fire (D6 -6).

c.       If the targeted gun is destroyed by fire, then roll to see if the fire will spread to other guns. The D6 roll is the same as below.

 

9.      Batteries firing hot shot that roll an unmodified double one risk an ammunition explosion. Roll a D6, 3, 4, 5 or 6 = the fire is put out; 1 or 2 causes an explosion (roll a D6 for the number of gun/crews destroyed in the battery or fort).

 

10.  Hidden Units. The Americans may designate up to two battalions to be hidden in the units either side of the road from Pike’s Ford. Advise the GM of their exact position before the game start.

 

11.  Specific addendum rule considerations:

 

a.       The militia fire table will not be used ie use normal GdeB tables,

b.      The militia fear of Indians morale rule is not enforced.

 

........................................

Battle of Plattsburg  September, 1814 Time Record Chart (for 31 Jul 2021 Game)


0530 Dawn Visibility 24

0810 12pdr Arrival

D6 (5/6)

1050

1340

0540 

0820 8” M Arrival

D6 (5/6)

1100

1350

0550 British Bde Arrival

D6 5 or 6*

0830 18pdr Arrival

D6 (5/6)

1110

1400

0600 British Bde Arrival

D6 5 or 6*

0840 8” Mo Arrival

D6 (5/6)

1120

1410

0610 Morn Twilight

V. 36”

0850 12pdr Arrival

D6 (5/6)

1130

1420

0620 British Bde Arrival

D6 4-5-6*

0900 8” Mo Arrival

D6 (5/6)

1140

1430

0630 British Bde Arrival

D6 4-5-6*

0910 18pdr Arrival

D6 (5/6)

1150

1440

0640 Sunrise –

Vis unlimited

0920 8” Mo Arrival

D6 (4,5,6)

1200

1450

0650 USN GBs Arrival

D6 - 6

0930 12pdr Arrival

D6 (4,5,6)

1210

1500

0700   Br Bde Arrival

D6 -4,5,6*

0940 18pdr Arrival

D6 (4,5,6)

1220

1510

0710 18pdr Arrival

D6 (5/6)

0950 8” Mo Arrival

D6 (3,4,5,6)

1230

1520

0720  USN GBs Arrival

D6 - 6

1000 12pdr Arrival

D6 (3,4,5,6)

1240

1530

0730 Br Bde Arrival

D6 -3,4,5,6*

1010 18pdr Arrival

D6 (3,4,5,6)

1250

1535

0740 USN GBs Arrival

D6 - 5 or 6

1020 8” Mo Arrival

D6 (3,4,5,6)

1300

1540

0750 USN GBs Arrival

D6 – 4, 5 or 6

1030 12pdr Arrival

D6 (3,4,5,6)

1310

1550

0800 British Brigade Arrives*

1040 18pdr Arrival

D6 (3,4,5,6)

1320

1600



Eric took on the role of Lieutenant-General Prevost and Paul as Major-General De Watteville while Bruce was Brigadier General Macomb and yours truly as the GM and additional American player when required. 


The following are some of the key decisions players made based upon their respective scenario options. Not surprisingly the British chose to attack immediately, which is what Prevost should have done. Instead he waited over a week for a fleet that he did not need to overrun Plattsburg. The British players decided not use a hot-shot capability but the Americans did but not with much utility. Both sides made some minor changes to the positions of the earthen gun works. The American layer wisely removed the planking of the two Plattsburg bridges, which prohibited the crossing of the First and Third Brigades, . The British players transferred three units (which included the cavalry and artificers) to Major-General Brisbane's Second Brigade. The Second brigade was the designated formation to execute the end run around the rear of American forts through the Pike's Ford road.

So, here are the photos of the game that lasted from 0930 to 1730 with a break for lunch.

Game Start Situation. The Third brigades artillery battery engaging the Americans across the river on the peninsula.


Game Start Situation. The southern peninsula across the Saranac river from the town. The light artillery, U.S. Rifles, 29th Inf Light coy and Aikens rifles

Game Start Situation. Fort Brown on the left, Fort Scott on the right and Fort Moreau to the rear or right.


Game Start Situation. Farmer and is wife in the distance bringing the wheat. They are in for a surprise.


Game Start Situation. The remnants of the MGen. Moores NY. Brigade after a delaying action against the British onslaught.


Game Start Situation. The rocket battery and heavy 8" howitzer prepare to bombard the American forts.


Game Start Situation. The First brigade prepares to move out of the town.


Game Start Situation. British artillery eyes up the American light artillery across the Saranac River.


Game Start Situation. Battalions of the First brigade move past the aide station.


Game Start Situation. The British are in column of divisions heading down the road to the upper bridge.


Game Start Situation. A British 24pdr carronade is preparing to deal with some New York militia companies that are guarding the bridge.




Game Start Situation. It is pretty crowed in Fort Moreau.  The 33rd and 34th Infantry wait behind the uncompleted wall of the fort next to the 18pdr field guns.

Game Start Situation. An unformed troop of the New York Dragoons militia cavalry guard the American flank at the Pike's Ford road.


Game Start Situation. The commander of the N.Y. Brigade previously were vainly delaying the onslaught of the British army down the Beekhampton road to Plattsburg. The N.Y. 9th regiment is in a retreat state south of the upper bridge and being rallied by Major-General Moores.


The Game Begins.


The British divisional pioneers move up to repair the upper bridge supported by the 24pdr carronade and the light companies of the 27th and 76th regiments of Major-General Robinson's First Brigade.

After a successful third time roll as per the timetable, the advance guard of the Major-General Brisbane's Second Brigade with the Canadian Voltigeurs leading supported by the Mohawks arrives on the table.


MG Brisbane encouraging the Canadian Chasseurs to move quickly to the front along the Pike's Ford road.


While the 36/37th New York militia hold back the British Second brigade, the N.Y. Dragoons (right) vainly charge the British combined light companies.


The 36/37th New York militia manage to temporarily hold up the British juggernaut by charging the skirmishing Voltiguers who must evade. The N.Y. C.O. keeps a wary eye on the Mohawks off to his left.


After four turns of rebuilding the upper bridge while under fire the advance elements of the First Brigade cross the upper bridge while the pioneers begin to remove the chevaux frieze blockage. Except for the Vermont Farnsworth Rifl, the N.Y. militia companies have been driven off the field.

In the meantime the big guns of Fort Moreau that were constantly targeting the British Royal Marine rocket battery and heavy 8" howitzer in retaliation for several casualties. 


Then Eric rolled snake eyes on the rocket firing table..."rockets double back and strike ammunition. Rocket battery completely destroyed. (Rout) "


Out on the Pike's Ford road the The 36/37th New York militia now have the Mohawks to the their rear. Things are not looking good for the New Yorkers. They are soon surrounded and must surrender.


With no N.Y. militia remaining the British Second Brigade Juggernaut keeps rolling down the Pike's Ford road.




The long red line starting to break out of the heavy wooded area with the Voltiguers screening the advance.


In the midst of the American Forts and British guns artillery duel, the Americans manage to roll a double six hit on a British column. As luck would have it, LtGen. Prevost was within 9 inches of the the targeted column and so the British player (Eric) had to roll on the Risk to General Table. He rolled a 3! So, LtGen. Prevost, "startled at near miss, gallops for safe cover and blunders into the enemy lines. Captured and presented to the enemy C in C." Some say there was a muffled cheer throughout the British First brigade. 

The valiant Vermont Farnworth's Rifles capture Prevost and escort him to BGen Macomb. MGen de Watteville is now in command of the British/Canadian army.




MGen. Moores rallies the the 9th N.Y. Regiment in the face of the British continuing advance.


The Situation at the end of Turn and gaming break for the day at around 17:30.

The 2nd Vermont Militia Regiment (Lucky reinforcement roll as per the Timetable) was not willing to wait for the rest of their division to gather at Salmon River. Instead, they proceed directly to the forts to support their regular brethren. 

However, BGen Macomb intercepted them and ordered the Vermonters to head towards the Pike's Ford Road, which they duly did. Although some in the ranks complained that they were doing the real fighting while the regulars were sitting comfortable in their forts. As they climbed a hill covered in light woods this is what greeted them....


....the British Second brigade juggernaut swarming out of the heavy woods..


Good grief Mildred what is all that screeching and catawallering!


It is the Mohawks swarming into their farm fields.


The relentless Second Brigade trundles down the road.


The Voltigeurs lead by Major Harriot with the Canadian Chasseurs on their left and additional Voltigeurs skirmishing and screening in front spot the newly arrived Vermonters on the orchard hill top (mid upper).


Against impossible odds Farnsworth's Rifle company has been attrited to 50% and left the upper bridge road in the hands of the 27th/76th Light Companies and the following First Brigade. The Farnsworth's Rifle company has  exceeded their duty by slowing the British advance. So far, they are a strong candidate for American Unit of Excellence of the game.


The heavy guns of Fort Moreau remain intact.


The guns of Fort Scott also remain intact.

In the northern peninsula area near the lake, the hot shot crew have been abandoned by the Light Artillery. What are they going to do do with that red hot shot?



The 58th Rutlandshire Regiment followed by the 5th Northumberland Regiment march past an abandoned British gun emplacement. 


There was a consensus that we should continue this game next Saturday. So, we shall.
Subsequently, the host calculated that the Yankee casualties culminated in the American Army reaching the FALTER POINT.
I believe it was a most enjoyable game and a welcome relief from COVID restrictions.

P.S. We will meet again at 0930 on Saturday 14 August.

TBC











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