The First Battle of New Orleans - Second Phase - 16 April, 2022 - Chez Schwager
We conducted the Second Phase of the First Battle of New Orleans at my place on Saturday 16 April, 2022. We (Rod, Paul, Eric and Bruce, again Howard could not attend) gathered at my place around 09:30 for a days gaming. Several days prior to the game each side was given a respective British and American options to conduct their tactical operations. Here are those options:
First Battle of New Orleans
23/24th December 1814 – Second Phase - British Options
Background:
Your midday advance caught the Americans by surprise, and you were able to advance
to the area around the Montreuil Plantation just a few miles from the city of
New Orleans, which is your objective.
Option
One: Sometime
after dark commence a night attack on the Americans.
Advantages:
1.
Surprise,
the enemy will not likely expect an attack so soon after the day battle.
2.
Open
field to engage the Americans that gives the British force significant
formation, discipline, and firepower advantages.
3.
The
American ship’s firepower is less effective at night
Disadvantages:
1.
No
reinforcements until late evening or early morning (you may fight with the
units you have).
2.
All
British units will still be reduced by one firing/morale factor to reflect
their tiredness.
3.
A
night attack will most likely be confused leading to heavy British casualties,
some friendly fire, and possible negative impacts on morale.
Option
Two:
Rest the troops in place and await reinforcements (Second Brigade) that are
expected to arrive in the late evening early morning. In the morning attack the
Americans.
Advantages:
1. The
troops will be rested and ready to engage the Americans at full morale/firing strength.
2.
The
army will be reinforced by the Second Brigade with additional artillery.
Disadvantages:
1.
The
Americans will likely be able gather additional forces from N.O. or the
Gentilly Plain to engage.
2.
The
Americans may take time to adopt a defensive stance by erecting temporary
fortifications making it more difficult for British forces to achieve their
objective.
Option
Three:
Build a defensive mud and log wall.
Advantages:- This wall will
significantly enhance your defensive capability (2 defensive pts).
Disadvantages:- If
building a wall during the night, British troops constructing the wall
will be vulnerable to possible American attack.
- Already
tired British units will be exhausted by morning incurring another
decrease of a further one additional morale/firing factor. As an example,
the 95th already reduced from Guard to Elite will drop further
to Veteran. Similarly, the 4th dropped from Veteran to Line
will drop further to 2L.
The British players chose Option Two: Rest in place and await reinforcements.
First Battle of New
Orleans 23/24th December 1814 – Second Phase - American Options
Background: Even though your
polyglot American army was caught by surprise, you were able to consolidate
your various dispersed units to the area around the Montreuil Plantation just
several miles from the city of New Orleans. To the surprise of the veteran British,
you were able to blunt their advance and forced to them to retire. What will
you do now?
Option
One:
Immediately commence a night attack on the British.
Advantages:
1.
Surprise,
the tired enemy (-1 to firing) will likely not expect a night assault.
2.
Your
troops are still fresh and eager after repulsing the British attack with little
effort.
3.
It
is likely that the smaller British army can expect further reinforcement during
the late evening and following early morning. So, attacking immediately will
nullify this British advantage.
4.
The
Carolina is available for night operations.
Disadvantages:
1.
A
night attack will most likely be confused leading to heavy American casualties,
some friendly fire, and negative impacts on morale, particularly with the
militia units.
2.
The
Carolina’s enfilading fire will be less effective during night operations (-2
plus random targeting).
Option
Two:
Rest the troops in place and await possible reinforcements.
Advantages:
1.
The
troops will be rested and ready to engage the British at full strength.
2.
The
army will be reinforced with some additional artillery.
Disadvantages:
1.
You
lose the initiative and possible element of surprise.
Option Three:
Build a defensive mud, log, and barrel wall.
Advantages:
1.
The
opportunity to build a defensive mud, log, and barrel wall during the night.
This will take the frontal measurement of five or more battalions to complete a
three to four-foot wall.
2.
This
wall will significantly enhance your defensive capability (2 defensive pts).
3.
You
may receive some artillery during the day.
Disadvantages:
1.
If
building a wall during the night, American troops constructing the wall will be
vulnerable to possible British attack. However, the risk is likely low as the
British forces are extremely tired from their very long journey that was
followed with a wearying battle.
2.
Most
of the American units will be tired by morning (incurs a decrease of one morale
factor). Conscript grade units that work the wall are not available to defend
the line. These tired troops will camp to the rear of the army for twelve
turns.
The American player, Eric, chose Option One: an immediate night attack with an approved addendum; the Louisiana militia units would remain at the western fence to build a log wall.
A reminder of where we are conducting this battle. The British Advance Brigade had landed at the mouth of Bayou Bienvenu on Lake Borgne (Point C), travelled the Bievenu then Bayou Mazant and finally the Villere canal to the Villere Plantation (Point A) with complete surprise. Without resting their troops (costing each unit a drop of one morale level) the British elected to press on to New Orleans. Both the American and British armies met at the Montreuil Plantation (Point B) at approximately 1600 on 23rd December 1814. The Americans won the battle as they achieved their goal of defending their ground, while the British did not achieve any of their objectives.
Shortly after having our coffees the British players, Paul and Bruce, were given the opportunity to rearrange their units for night time operations. The restrictions were; up to one battalion spread out by companies near the eastern plantation fence on picket duty with supporting companies just to the rear around campfires. The remainder of British had to be placed anywhere east of the most eastern fence on the table. Once the units were placed they were covered with sheets so that the American player, Eric could not discern the British intentions as he placed Jackson's army.
The losses, light though they were, are carried over from the previous game. Eric placed his army in an aggressive pose with the intent to immediately attack the British. As the British units have not had time to rest from the day's battle, they will continue to fight with a minus 1 to their unit morale. The big variable was how each side would fight in the confused arena of night operations.
We used the following table for nighttime movement and firing. Many thanks to Eric for allowing me to use his table and adapt it to this game.
Night Movement & Fire Table (roll 2D6 plus modifiers):
Conscript |
2nd Line |
Line/Veteran |
Gd/Elite |
|
||
2 |
2 |
2 |
2 |
Fire at nearest unit within arc |
||
3, 4 |
3 |
3 |
3 |
Withdraw Half a Move |
||
5, 6 |
4, 5 |
4 |
4 |
Halt (unless already retiring) |
||
7, 8 |
6, 7 |
5, 6, |
5 |
Oblique Left Full Move |
||
9, 10 |
8, 9 |
7, 8 |
6, 7 |
Oblique Right Full Move |
||
11, 12 |
10, 11, 12 |
9, 10, 11, 12 |
8, 9, 10, 11, 12 |
Normal move |
||
+2 to above
modifiers on road, path, fence, or along river/stream // -2 in woods, orchards or swamps |
||||||
|
||||||
Additionally,
when advancing on the enemy, to surprise sentries at night when visible
(within 6” or 8” on fires) |
||||||
Picket Attacked |
Surprise D-10 |
Alarm Given D-10 |
||||
First Picket |
1 to 9 |
10 |
||||
Second Picket |
1 to 8 |
9 or 10 |
||||
Third Picket |
1 to 7 |
8, 9, 10 |
||||
Fourth Picket |
1 to 6 |
7, 8, 9, 10 |
||||
|
|
|
||||
Gun fire at Night -2 / -1 if target is within 6” of a camp fire. |
The following table illustrates the turn sequence of 10 minute turns, when possible reinforcements may arrive and the victory conditions/goals.
TURN SEQUENCE TABLE – FIRST BATTLE OF NEW
ORLEANS – 23/24 DECEMBER 1814 – Second Phase |
|
2100 No wind Dark no moonlight Visibility
= 6”, 8” by fires |
0000 93rd Highlanders Arrive Roll D6 for arrival of 1st W.I. Regt. – 5 or 6 |
211O Roll D6 for arrival of Cannoniers
12pdr - 6
|
0010 Roll D6 for arrival of 1st
W.I. Regt. – 5 or 6 Roll D6 for arrival of 44th Foot – 6 |
2120 Roll D6 for arrival of Cannoniers
12pdr – 5 or 6
|
0020 Roll D6 for arrival of 1st
W.I. Regt. – 4, 5 or 6 Roll D6 for arrival of 44th Foot – 5
or 6 |
2130 Roll D6 for arrival of Cannoniers
12pdr – 5 or 6
|
0030 1st W.I. Regt. Arrives Roll D6 for arrival of 44th Foot – 5 or 6 |
2140 Roll D6 for arrival of Cannoniers
12pdr – 4, 5 or 6
|
0040 Roll D6 for arrival of 44th
Foot – 5 or 6 Roll D6 for arrival of 5th Coy R.A. – 6 |
2150 |
0050 Roll D6 for arrival of 44th
Foot – 4, 5 or 6 Roll D6 for arrival of 5th Coy R.A. – 5 or 6 |
2200 |
0100* 44th Foot Arrives Roll D6 for arrival of 5th
Coy R.A. – 5 or 6 |
2210 |
0110 Roll D6 for arrival of 5th Coy R.A. – 5 or 6 |
2220
|
0120 Roll D6 for arrival of 5th
Coy R.A. – 4, 5 or 6 |
2230 Roll D6 for arrival of 21st
Fusiliers - 6 |
0130 5th Coy R.A. Arrives |
2240 Roll D6 for arrival of 21st
Fusiliers - 6 |
0140 |
2250 Roll D6 for arrival of 21st
Fusiliers - 5 or 6 |
0150 |
2300 Roll D6 for arrival of 21st
Fusiliers - 5 or 6 Roll D6 for arrival of 93rd Highlanders - 6 |
0200 |
2310 Roll D6 for arrival of 21st
Fusiliers – 4, 5 or 6 Roll D6 for arrival of 93rd Highlanders - 5
or 6 |
0210 |
2320 21st Fusiliers Arrive |
0220 |
2330 Roll D6 for arrival of 93rd
Highlanders - 5 or 6 |
0230 |
2340 Roll D6 for arrival of 93rd
Highlanders - 5 or 6 |
0240 |
2350 Roll D6 for arrival of 93rd
Highlanders – 4, 5 or 6 Roll D6 for arrival of 1st W.I. Regt.
– 6 |
0250 end game on completion of turn. |
British Victory if one American brigade is routed.
British Outstanding
Victory if two American brigades are routed.
American Victory if American forces hold their position.
American Outstanding
Victory if the British are forced to retreat.