My aim is to research the tactics, orders of battle, topography, the units, and their uniforms for every major battle of the War of 1812 with a view to collecting and painting 28mm miniatures to war game each battle. The figure ratio is 1:20, the ground scale is 1” = 20 yards. General de brigade with a War of 1812 addendum, are the house rules.
Those Are Regulars!

Scott Leading the First Brigade
Tuesday, 29 January 2019
Wednesday, 26 December 2018
Battle of North Point
The Battle of North Point, 12 September 1814
The Terrain, Research, Orders of Battle, Scenarios and Game Timeline
The Terrain
Probably the best Baltimore area campaign map that I have found (U.S. National Park Service).
The left half of the wonderfully panoramic display of the North Point Battlefield by Richard Schlecht from In Full Glory Reflected . Note the RMA rockets firing (left middle) correctly portrayed on a ladder launching frames and just above it Boulden Farm, the roads, fence lines, swampy area (fore ground bottom). The American line are in the right upper corner area.
Both of these 2d maps were most useful in portraying the battlefield with a view to accurately modelling the table top terrain.
The right side of the 2D map with the Bread and Cheese Creek emptying into the Back River (below). The British 4th Foot are emerging from the swampy area to attack the 51st Maryland Regiment, which forms the American left flank.
Note that the above view is from the opposite side in relation to the tactical maps below.
This tactical map of North Point is taken from the Maryland War of 1812 site. As you can see by my the measurements along the edges, I used this map to lay out the table top terrain. This map was useful to delineate the roads, rivers, inlets, bridges and buildings. I used a one inch equals 20 yds. to convert the distances from the map to the table top battlefield.
This is a player map converted from the above tactical map that shows wooded areas fence lines etc. plus the American no go area for British deployment (bottom right corner) for each side's use. The American player has the option to deploy both of the rifle Battalions any where outside of the two foot British deployment area (hidden known to GM and activated when British come within 6") . The remainder of the American Army can be place no closer than Boulden Farm.
Building the Battlefield Terrain
The table consists of several six foot tables, which are covered with interlocking two foot square foam pads and then covered with two six foot wide rolls of green felt.
Note the two tape measures that are used in conjunction with aforementioned tactical map to accurately place terrain features. In this the longer stream is Bread and Cheese Creek.
Now the other water features are added along with the major roads and two bridges. The road in the distance leads to British Landing area at North point and the road below left corner leads to Baltimore. Unfortunately, I neglected to take photos of the additional terrain features such as building fences trees etc. However, one see the full terrain effect in the photos of the first session.
The Orders of Battle and Research
The story of the research is contained within the Foot Notes. In terms of the unit strength under the ratio column (20:1) I have rationalized numbers to fit four figure stands. This results is pluses and minuses but evens out over all.
Game Orders of Battle and Scenario Objectives plus Restraints and Options
Note: I added a regular (B Gen Winder) and a small Virginian Brigade ( B Gen Singleton) to even up the units on each side. These brigades will arrive randomly via D6 roll based on the Time Line Chart (below). These Brigades were not present at North Point. However, their services were offered to BGen Stricker but they were declined.
Time Line and Event Log
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Battle of North Point First Session
The game started at 14:30 and the session ended at 16:00, which was ten ten-minute turns. A very fast and efficient first session.
The American player (Paul G.) has opted to deploy as far forward as possible while utilizing the split rail fences for cover.
The American right flank (left) is anchored by the 5th Maryland Regiment (arguably their best American militia infantry) while the Maryland Artillery are set up on the North Point Road. On the right two British skirmish lines face off against the Americans while trying to screen the rest of the British army coming up the North Point Road.
The American second line of two battalions (center bottom and top) supported by the Maryland Cavalry Brigade (center left).
A view of the MD cavalry (right) while the regulars (center top) are on the road to reinforce BGen Stricker's Brigade. The regulars are followed by the Virginian Brigade. Paul G. was fortunate to roll for the regulars on his first try and the Virginians on the second try.
A view of the British advance screened by the light companies and the 85th, who are mostly in skirmish formation.
A view of the British artillery endeavoring to deploy on the road against the American artillery.
A view of the Royal and Colonial Marines with the RM Rocket detachment further away. The rockets were a victim of a double-six roll and lost two figures and were FALTERED.
The Maryland Rifles are in a firefight with the skirmishing 85th. So far the British are taking the brunt of the casualties, which is to be expected.
Wednesday, 14 November 2018
Battle of Wolfe Island - Post Captain Rules
A couple of weeks ago I was fortunate to be invited to a game of Post Captain, which is a set of rules covering small unit naval actions of two or three ships per side. I wanted to secure some ship rules for a future Plattsburg Campaign that would require a small naval action. I have had my eyes on these rules for over a year. Further, I have being analyzing several Post Captain AARs through some excellent reports on TMP. The following is one of those reviews.
Post Captain Rules Review from TMP
However, Russ' invitation was an opportunity to trial the rules first hand. About two weeks before the game Russ sent all of the players a historical background to the actions in the area of Wolfe Island. Although all the ships were in the Wolfe Island area, they never engaged in a fleet action. Nonetheless, the historical background provided context to our what if scenario that could have occurred if both commanders were more aggressive. Here is that excellent presentation kindly provided by Russ.
The Post Captain Training Game
The players were Russ (our host), Chris, Gord and myself. Russ gave us a approximately fifteen brief on the rules with a view of getting to know them better while actually playing the game. Clearly Russ well well versed in the rules, which was reflected in his clear and concise rules brief.
More commentary to follow.
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